[MAUI 项目实战] 音乐播放器(二):播放内核

播放控制服务

IMusicControlService:
播放控制类,用于当前平台播放器对象的操作,对当前所播放曲目的暂停/播放,下一首/上一首,快进快退(寻迹),随机、单曲模式等功能的控制。

播放控制类包含一个平台特定的播放器,由于要制作通用的播放控制类,IMusicControlService不开放播放器对象的公共访问,而是通过暴露方法操作播放器对象。

在跨平台中的实现:

  • Android平台使用Android.Media.MediaPlayer类
  • iOS平台使用AVFoundation.AVAudioPlayer类
  • Windows平台使用Windows.Media.Playback.MediaPlayer类

虽然不同平台的播放器类都提供了诸如播放,暂停,寻迹的功能,但不同平台存在着微小差别。
比如停止功能 - Stop:

在iOS中的实现:

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public partial void Stop()
{
if (!IsInitFinished()) { return; }

if (CurrentIosPlayer.Playing)
{
CurrentIosPlayer.Stop();
OnPlayStatusChanged?.Invoke(this, false);

}
}

在Android中,由于Android.Media.MediaPlayer没有提供Stop方法,所以停止的逻辑用寻迹至0位置暂停实现的

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public partial void Stop()
{
if (CurrentAndroidPlayer.IsPlaying)
{
CurrentAndroidPlayer.SeekTo(0);
CurrentAndroidPlayer.Pause();

}
}

又如寻迹功能 - SeekTo
在iOS中的实现,postion参数为曲目开始后的时间值,单位秒。改变播放位置是通过直接赋值AVFoundation.AVAudioPlayer.CurrentTime实现的

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public partial void SeekTo(double position)

{
if (!IsInitFinished()) { return; }
CurrentIosPlayer.CurrentTime = position;
}

在Android中,Android.Media.MediaPlayer提供了SeekTo方法,传入值是毫秒,因此要做一下转换:

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public partial void SeekTo(double position)
{
CurrentAndroidPlayer.SeekTo((int)position * 1000);

}

在传统播放器随机播放时,如果下一曲不是我想听的,我仍然想听上一曲,由于上一曲按钮是随机触发的时机,你可能找不到它了,不得不再音乐列表再搜索它。这可能是个遗憾

我在这个随机模型中引入随机播放映射表,使得在随机模式中,上一曲/下一曲仍然能发挥其作用。

刷新随机列表:
increment为跳转步数,例如increment = 1时相当于下一曲,increment = -1 时相当于上一曲:

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private partial int GetShuffleMusicIndex(int originItem, int increment)
{
var originItemIndex = 0;

foreach (var item in ShuffleMap)
{
if (originItem == item)
{
break;
}
originItemIndex++;
}
var newItemIndex = originItemIndex + increment;
if (newItemIndex < 0)
{
newItemIndex = LastIndex;
}
if (newItemIndex > LastIndex)
{
newItemIndex = 0;
}
var shuffleMapCount = shuffleMap.Count();

var musicInfosCount = MusicInfos.Count();

if (shuffleMapCount != musicInfosCount)
{
shuffleMap = CommonHelper.GetRandomArry(0, LastIndex);
shuffleMapCount = shuffleMap.Count();
}

if (shuffleMapCount > 0 && newItemIndex < shuffleMapCount)
{
var resultContent = ShuffleMap[newItemIndex];
return resultContent;
}
else
{
return -1;
}
}


GetRandomArry 方法将产生一个指定最小值到最大值连续数列的随机数组

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public static int[] GetRandomArry(int minval, int maxval)
{

int[] arr = new int[maxval - minval + 1];
int i;
//初始化数组
for (i = 0; i <= maxval - minval; i++)
{
arr[i] = i + minval;
}
//随机数
Random r = new Random();
for (int j = maxval - minval; j >= 1; j--)
{
int address = r.Next(0, j);
int tmp = arr[address];
arr[address] = arr[j];
arr[j] = tmp;
}
//输出
foreach (int k in arr)
{
Debug.WriteLine(k + " ");
}
return arr;
}

关键属性:

  • ShuffleMap - 随机播放映射表
  • MusicInfos - 播放器音频列表
  • LastIndex - 当前播放曲目位于器音频列表位置角标

关键方法:

  • Play - 播放
  • PauseOrResume - 暂停/恢复
  • RebuildMusicInfos - 从播放列队中读取音频列表,刷新播放器队列
  • SeekTo - 快进快退(寻迹)
  • GetNextMusic - 获取下一首曲目信息
  • GetPreMusic - 获取上一首曲目信息
  • InitPlayer - 初始化播放器
  • UpdateShuffleMap - 更新随机播放映射表
  • SetRepeatOneStatus - 设置是否单曲循环
  • Duration - 获取当前曲目时长
  • CurrentTime - 获取当前曲目播放进度
  • IsPlaying - 获取是否在播放中
  • IsInitFinished - 获取是否完成播放器初始化

关键事件:

  • OnPlayFinished - 完成当前曲目播放时触发
  • OnRebuildMusicInfosFinished - 完成刷新播放器队列触发
  • OnProgressChanged - 播放进度更改时触发
  • OnPlayStatusChanged - 播放状态变更时触发

接口定义:

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public interface IMusicControlService
{
event EventHandler<bool> OnPlayFinished;
event EventHandler OnRebuildMusicInfosFinished;
event EventHandler<double> OnProgressChanged;
event EventHandler<bool> OnPlayStatusChanged;
public IMusicInfoManager MusicInfoManager { get; set; }

int[] ShuffleMap { get; }
List<MusicInfo> MusicInfos { get; }
int LastIndex { get; }
Task RebuildMusicInfos(Action callback);
void SeekTo(double position);
MusicInfo GetNextMusic(MusicInfo current, bool isShuffle);
MusicInfo GetPreMusic(MusicInfo current, bool isShuffle);
int GetMusicIndex(MusicInfo musicInfo);
MusicInfo GetMusicByIndex(int index);
Task InitPlayer(MusicInfo musicInfo);
void Play(MusicInfo currentMusic);
void Stop();
void PauseOrResume();
void PauseOrResume(bool status);
Task UpdateShuffleMap();
void SetRepeatOneStatus(bool isRepeatOne);
double Duration();
double CurrentTime();
bool IsPlaying();
bool IsInitFinished();
}

曲目管理器设计

IMusicInfoManager:
曲目管理类,用于歌曲队列,歌单的编辑;各曲目集合增加,删除等功能

歌曲队列,歌单等信息存在于本地数据库,曲目管理类将对这些数据增、删、查、改的操作,Abp框架实现的仓储模式为我们生成了Repository对象。

MusicInfoManager构造函数中注入各仓储依赖

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public MusicInfoManager(IRepository<Queue, long> queueRepository,
IRepository<PlaylistItem, long> playlistItemRepository,
IRepository<Playlist, long> playlistRepository,
IUnitOfWorkManager unitOfWorkManager
)
{
...
}

读取播放队列

播放队列具有一定的代表性,歌单的逻辑与播放队列类似,所以本篇博文着重讲述播放队列的业务

播放队列存在于本地数据库的Queue表中,全部将他们读取。

播放队列的Entry项和设备中的媒体条目是一种弱关联,需要将他们“螯合”起来,连表左联查询后取得MusicInfo集合。

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[UnitOfWork]
public async Task<List<MusicInfo>> GetQueueEntry()
{
var queueEntrys = await queueRepository.GetAll().ToListAsync();
if (_musicInfos == null || _musicInfos.Count == 0)
{
var isSucc = await GetMusicInfos();
if (!isSucc.IsSucess)
{
//CommonHelper.ShowNoAuthorized();
}
_musicInfos = isSucc.Result;

}
var result =
from queue in queueEntrys
join musicInfo in _musicInfos
on queue.MusicInfoId equals musicInfo.Id
orderby queue.Rank
select musicInfo;
return result.ToList();
}

返回时依据Rank字段递增排序。

添加播放队列

播放整个专辑时,将整个专辑中的所有曲目添加到播放队列:

QueueAllAction在点击播放专辑时触发,首先清空当前播放队列,接着将当前页面绑定的曲目集合(Musics对象)插入到播放队列

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private async void QueueAllAction(object obj)
{
await MusicInfoManager.ClearQueue();
var result = await MusicInfoManager.CreateQueueEntrys(Musics);

..
}

MusicInfoManager.cs 中定义了清空播放队列ClearQueue,和歌单中创建曲目集合方法CreateQueueEntrys:

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[UnitOfWork]
public async Task ClearQueue()
{
await queueRepository.DeleteAsync(c => true);

}
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[UnitOfWork]
public async Task<bool> CreateQueueEntrys(List<MusicInfo> musicInfos)
{
var lastItemRank = queueRepository.GetAll().OrderBy(c => c.Rank).Select(c => c.Rank).LastOrDefault();
var entrys = new List<Queue>();
foreach (var music in musicInfos)
{
var entry = new Queue(music.Title, lastItemRank, music.Id);
lastItemRank++;
entrys.Add(entry);
}
await queueRepository.GetDbContext().AddRangeAsync(entrys);
return true;
}

需要注意的是,Rank字段将在队列最后一条后继续递增

曲目排序

曲目排序,原理是通过交换位置实现的,iOS和Android平台都有自己的可排序列表控件,在对选中的条目进行排序(往往是提起条目-拖拽-释放)的过程中,触发事件往往提供当前条目oldMusicInfo,和排斥条目newMusicInfo,调用ReorderQueue时将这辆个参数传入,将这两个MusicInfo的Rank值交换:

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[UnitOfWork]
public void ReorderQueue(MusicInfo oldMusicInfo, MusicInfo newMusicInfo)
{
var oldMusic = queueRepository.FirstOrDefault(c => c.MusicTitle==oldMusicInfo.Title);
var newMusic = queueRepository.FirstOrDefault(c => c.MusicTitle==newMusicInfo.Title);
if (oldMusic ==null || newMusic==null)
{
return;
}
var oldRank = oldMusic.Rank;
oldMusic.Rank=newMusic.Rank;
newMusic.Rank=oldRank;
queueRepository.Update(oldMusic);
queueRepository.Update(newMusic);
}

下一首播放

下一首播放将播放队列中,指定的曲目排在当前播放曲目之后,实现方式是线确保目标曲目存在于播放队列。同样,用到了排序逻辑,再将他的排序(Rank值)与当前播放曲目之后的做交换。

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public partial async Task<bool> InsertToEndQueueEntry(MusicInfo musicInfo)
{
var result = false;
var isSuccessCreate = false;
//如果没有则先创建
if (!await GetIsQueueContains(musicInfo.Title))
{
isSuccessCreate = await CreateQueueEntry(musicInfo);
await unitOfWorkManager.Current.SaveChangesAsync();
}
else
{
isSuccessCreate = true;
}
//确定包含后与下一曲交换位置
if (isSuccessCreate)
{
var current = currentMusic;
Queue newMusic = null;
var lastItem = await queueRepository.FirstOrDefaultAsync(c => c.MusicTitle==current.Title);
if (lastItem!=null)
{
newMusic = await queueRepository.FirstOrDefaultAsync(c => c.Rank==lastItem.Rank+1);
}

var oldMusic = await queueRepository.FirstOrDefaultAsync(c => c.MusicTitle==musicInfo.Title);

if (oldMusic ==null || newMusic==null)
{
return true;
}
var oldRank = oldMusic.Rank;
oldMusic.Rank=newMusic.Rank;
newMusic.Rank=oldRank;
queueRepository.Update(oldMusic);
queueRepository.Update(newMusic);

result = true;
}
else
{
result = false;
}
return result;
}

其它关键方法:

  • ClearQueue - 从播放队列中清除所有曲目
  • CreatePlaylist - 创建歌单
  • CreatePlaylistEntry - 歌单中创建曲目
  • CreatePlaylistEntrys - 歌单中创建曲目集合
  • CreatePlaylistEntrysToMyFavourite - “我最喜爱”中插入曲目集合
  • CreateQueueEntry - 播放队列中创建曲目
  • CreateQueueEntrys - 播放队列中创建曲目集合
  • DeleteMusicInfoFormQueueEntry - 从队列中删除指定曲目
  • DeletePlaylist - 删除歌单
  • DeletePlaylistEntry - 从歌单中删除曲目
  • DeletePlaylistEntryFromMyFavourite - 从“我最喜爱”中删除曲目
  • GetMusicInfos - 获取曲目集合
  • GetAlbumInfos - 获取专辑集合
  • GetArtistInfos - 获取艺术家集合
  • GetAlphaGroupedMusicInfo - 获取分组包装好的曲目集合
  • GetAlphaGroupedAlbumInfo - 获取分组包装好的专辑集合
  • GetAlphaGroupedArtistInfo - 获取分组包装好的艺术家集合
  • GetIsMyFavouriteContains - 曲目是否包含在”我最喜爱”中
  • GetIsPlaylistContains - 曲目是否包含在歌单中
  • GetIsQueueContains - 曲目是否包含在播放队列中
  • GetPlaylist - 获取歌单列表
  • GetPlaylistEntry - 获取歌单列表
  • GetPlaylistInfo - 获取歌单中的曲目
  • GetQueueEntry - 获取播放队列中的曲目
  • InsertToEndQueueEntry - 插入曲目到播放队列中的末尾
  • InsertToEndQueueEntrys - 插入曲目集合到播放队列中的末尾
  • InsertToNextQueueEntry - 插入曲目到队列中的下一曲(下一首播放)
  • UpdatePlaylist - 更新歌单信息

接口定义:

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public interface IMusicInfoManager
{
Task ClearQueue();
Task<bool> CreatePlaylist(Playlist playlist);
Task<bool> CreatePlaylistEntry(MusicInfo musicInfo, long playlistId);
Task<bool> CreatePlaylistEntrys(List<MusicInfo> musics, long playlistId);
Task<bool> CreatePlaylistEntrys(MusicCollectionInfo musicCollectionInfo, long playlistId);
Task<bool> CreatePlaylistEntrysToMyFavourite(List<MusicInfo> musics);
Task<bool> CreatePlaylistEntrysToMyFavourite(MusicCollectionInfo musicCollectionInfo);
Task<bool> CreatePlaylistEntryToMyFavourite(MusicInfo musicInfo);
Task<bool> CreateQueueEntry(MusicInfo musicInfo);
Task<bool> CreateQueueEntrys(List<MusicInfo> musicInfos);
Task<bool> CreateQueueEntrys(MusicCollectionInfo musics);
Task<bool> DeleteMusicInfoFormQueueEntry(MusicInfo musicInfo);
Task<bool> DeleteMusicInfoFormQueueEntry(string musicTitle);
Task<bool> DeletePlaylist(long playlistId);
Task<bool> DeletePlaylist(Playlist playlist);
Task<bool> DeletePlaylistEntry(MusicInfo musicInfo, long playlistId);
Task<bool> DeletePlaylistEntry(string musicTitle, long playlistId);
Task<bool> DeletePlaylistEntryFromMyFavourite(MusicInfo musicInfo);
Task<InfoResult<List<AlbumInfo>>> GetAlbumInfos();
Task<AlphaGroupedObservableCollection<AlbumInfo>> GetAlphaGroupedAlbumInfo();
Task<AlphaGroupedObservableCollection<ArtistInfo>> GetAlphaGroupedArtistInfo();
Task<AlphaGroupedObservableCollection<MusicInfo>> GetAlphaGroupedMusicInfo();
Task<InfoResult<List<ArtistInfo>>> GetArtistInfos();
Task<bool> GetIsMyFavouriteContains(MusicInfo musicInfo);
Task<bool> GetIsMyFavouriteContains(string musicTitle);
Task<bool> GetIsPlaylistContains(MusicInfo musicInfo, long playlistId);
Task<bool> GetIsPlaylistContains(string musicTitle, long playlistId);
Task<bool> GetIsQueueContains(string musicTitle);
Task<InfoResult<List<MusicInfo>>> GetMusicInfos();
Task<List<Playlist>> GetPlaylist();
Task<List<MusicInfo>> GetPlaylistEntry(long playlistId);
Task<List<MusicInfo>> GetPlaylistEntryFormMyFavourite();
Task<List<PlaylistInfo>> GetPlaylistInfo();
Task<List<MusicInfo>> GetQueueEntry();
Task<bool> InsertToEndQueueEntry(MusicInfo musicInfo);
Task<bool> InsertToEndQueueEntrys(List<MusicInfo> musicInfos);
Task<bool> InsertToNextQueueEntry(MusicInfo musicInfo, MusicInfo currentMusic);
Task<bool> UpdatePlaylist(Playlist playlist);
}

获取本地音乐

Android中的实现

在Android平台中MatoMusic.Core\Platforms\Android\MusicInfoManager.cs

MediaStore类是Android平台的多媒体数据库,它包含了音频,视频,图片等所有多媒体文件信息。

Android扫描服务会在后台自动扫描设备文件资源,将设备上的音乐媒体信息加入到MediaStore数据库中。应用程序通过Android平台提供的ContentProvider包含的API直接从MediaStore中读取相应的媒体信息。

获取设备多媒体信息的实现方式如下:

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public IList<MusicInfo> GetAllSongs()
{

IList<MusicInfo> songs = new ObservableCollection<MusicInfo>();
ICursor mediaCursor, genreCursor, albumCursor;

mediaCursor = Application.Context.ContentResolver.Query(
MediaStore.Audio.Media.ExternalContentUri,
_mediaProjections, null, null,
MediaStore.Audio.Media.InterfaceConsts.TitleKey);

int artistColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Artist);
int albumColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Album);
int titleColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Title);
int durationColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Duration);
int uriColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Data);
int idColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Id);
int isMusicColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.IsMusic);
int albumIdColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.AlbumId);

int isMusic;
ulong duration, id;
string artist, album, title, uri, genre, artwork, artworkId;

if (mediaCursor.MoveToFirst())
{
do
{
isMusic = int.Parse(mediaCursor.GetString(isMusicColumn));
if (isMusic != 0)
{
ulong.TryParse(mediaCursor.GetString(durationColumn),out duration);
artist = mediaCursor.GetString(artistColumn);
album = mediaCursor.GetString(albumColumn);
title = mediaCursor.GetString(titleColumn);
uri = mediaCursor.GetString(uriColumn);
ulong.TryParse(mediaCursor.GetString(idColumn), out id);
artworkId = mediaCursor.GetString(albumIdColumn);

genreCursor = Application.Context.ContentResolver.Query(
MediaStore.Audio.Genres.GetContentUriForAudioId("external", (int)id),
_genresProjections, null, null, null);
int genreColumn = genreCursor.GetColumnIndex(MediaStore.Audio.Genres.InterfaceConsts.Name);
if (genreCursor.MoveToFirst())
{
genre = genreCursor.GetString(genreColumn) ?? string.Empty;
}
else
{
genre = string.Empty;
}
//https://stackoverflow.com/questions/63181820/why-is-album-art-the-only-field-that-returns-null-from-mediastore-when-others-ar

ImageSource artworkImage = null;

if (DeviceInfo.Version.Major < 10)
{
albumCursor = Application.Context.ContentResolver.Query(
MediaStore.Audio.Albums.ExternalContentUri,
_albumProjections,
$"{MediaStore.Audio.Albums.InterfaceConsts.Id}=?",
new string[] { artworkId },
null);
int artworkColumn = albumCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.AlbumArt);
if (albumCursor.MoveToFirst())
{
artwork = albumCursor.GetString(artworkColumn) ?? string.Empty;
}
else
{
artwork = String.Empty;
}

albumCursor?.Close();
artworkImage = artwork;

}
else
{
var extUrl = MediaStore.Audio.Albums.ExternalContentUri;
var albumArtUri = ContentUris.WithAppendedId(extUrl, long.Parse(artworkId));

try
{
//var art = System.IO.Path.Combine (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "albumart" + artworkId + ".jpg");
var art = System.IO.Path.Combine(Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDocuments).AbsolutePath, "albumart" + artworkId + ".jpg");

var bitmap = Application.Context.ContentResolver.LoadThumbnail(albumArtUri, new Android.Util.Size(1024, 1024), null);
var h = bitmap.Height;
var w = bitmap.Width;
var bb = bitmap.ByteCount;

using (Stream ms = new FileStream(art, FileMode.Create))
{
bitmap.Compress(Bitmap.CompressFormat.Png, 100, ms);
bitmap.Recycle();
}
artworkImage = art;
}
catch (Exception e)
{
System.Console.WriteLine(e.Message);
}
}
songs.Add(new MusicInfo()
{
Id = (int)id,
Title = title,
Artist = artist,
AlbumTitle = album,
Genre = genre,
Duration = duration / 1000,
Url = uri,
AlbumArt = artworkImage
});
genreCursor?.Close();
}
} while (mediaCursor.MoveToNext());
}
mediaCursor?.Close();

return songs;

}

获取音乐信息集合

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public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()
{
List<MusicInfo> musicInfos;

var result = false;

if (await MediaLibraryAuthorization())
{

musicInfos = await Task.Run(() =>
{
var Infos = (from item in GetAllSongs()

select new MusicInfo()
{
Id = item.Id,
Title = item.Title,
Duration = item.Duration,
Url = item.Url,
AlbumTitle = item.AlbumTitle,
Artist = item.Artist,
AlbumArt = item.AlbumArt,
GroupHeader = GetGroupHeader(item.Title),
IsFavourite = GetIsMyFavouriteContains(item.Title).Result,
IsInitFinished = true
}).ToList();
return Infos;
});

result = true;

}
else
{
musicInfos = new List<MusicInfo>();
result = false;
}
return new InfoResult<List<MusicInfo>>(result, musicInfos);

}

iOS中的实现

在iOS平台中MatoMusic.Core\Platforms\iOS\MusicInfoManager.cs

在iOS平台中获取音乐信息要简单得多,MPMediaQuery这个类获取通系统自带的‘音乐’软件下载的,或通过iTunes导入的本地歌曲文件

MPMediaQuery 类使用方式可以参考官方文档

获取音乐信息集合

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public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()
{
List<MusicInfo> musicInfos;

var result = false;
if (await MediaLibraryAuthorization())
{
musicInfos = await Task.Run(() =>
{
var Infos = (from item in MediaQuery.Items
where item.MediaType == MPMediaType.Music
select new MusicInfo()
{
Id = (int)item.PersistentID,
Title = item.Title,
Url = item.AssetURL.ToString(),
Duration = Convert.ToUInt64(item.PlaybackDuration),

AlbumTitle = item.AlbumTitle,
Artist = item.Artist,
AlbumArt = GetAlbumArtSource(item),
GroupHeader = GetGroupHeader(item.Title),
IsFavourite = GetIsMyFavouriteContains(item.Title).Result,
IsInitFinished = true

}).ToList();
return Infos;
});

result = true;

}
else
{
musicInfos = new List<MusicInfo>();
result = false;
}
return new InfoResult<List<MusicInfo>>(result, musicInfos);

}

Windows中的实现

在Windows设备中,需要指定一个主目录来扫描音乐文件,我们指定一个缺省目录,如“音乐”文件夹(KnownFolders.MusicLibrary),好跟之前两个平台的行为保持一致

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private async Task<List<MusicInfo>> SetMusicListAsync(StorageFolder musicFolder = null)
{

var localSongs = new List<MusicInfo>();
List<StorageFile> songfiles = new List<StorageFile>();
if (musicFolder == null)
{
musicFolder = KnownFolders.MusicLibrary;
}

await GetLocalSongsAysnc(songfiles, musicFolder);
localSongs = await PopulateSongListAsync(songfiles);

return localSongs;

}

递归调用GetLocalSongsAysnc,遍历主目录以及其子目录的所有.mp3文件

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private async Task GetLocalSongsAysnc(List<StorageFile> songFiles, StorageFolder parent)
{
foreach (var item in await parent.GetFilesAsync())
{
if (item.FileType == ".mp3")
songFiles.Add(item);
}
foreach (var folder in await parent.GetFoldersAsync())
{
await GetLocalSongsAysnc(songFiles, folder);
}
}

从本地文件读取音频信息,转成曲目信息

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private async Task<List<MusicInfo>> PopulateSongListAsync(List<StorageFile> songFiles)
{

var localSongs = new List<MusicInfo>();
int Id = 1;

foreach (var file in songFiles)
{
MusicInfo song = new MusicInfo();

// 1. 获取文件信息
MusicProperties musicProperty = await file.Properties.GetMusicPropertiesAsync();
if (!string.IsNullOrEmpty(musicProperty.Title))
song.Title = musicProperty.Title;
else
{
song.Title = file.DisplayName;
}

StorageItemThumbnail currentThumb = await file.GetThumbnailAsync(ThumbnailMode.MusicView, 60, ThumbnailOptions.UseCurrentScale);

// 2.将文件信息转换为数据模型

string coverUri = "ms-appx:///Assets/Default/Default.jpg";

song.Id = Id;
song.Url = file.Path;
song.GroupHeader = GetGroupHeader(song.Title);
if (!string.IsNullOrEmpty(musicProperty.Artist))
song.Artist = musicProperty.Artist;
else
song.Artist = "未知歌手";
if (!string.IsNullOrEmpty(musicProperty.Album))
song.AlbumTitle = musicProperty.Album;
else
song.AlbumTitle = "未知唱片";
song.Duration = (ulong)musicProperty.Duration.TotalSeconds;


//3. 添加至UI集合中

var task01 = SaveImagesAsync(file, song);
var result = await task01;
var task02 = task01.ContinueWith((e) =>
{
if (result.IsSucess)
{
song.AlbumArtPath = result.Result;
}
else
{
song.AlbumArtPath = coverUri;

}
});

Task.WaitAll(task01, task02);
song.IsInitFinished = true;
localSongs.Add(song);
Id++;

}
return localSongs;
}

获取音乐信息集合

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public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()
{
List<MusicInfo> musicInfos;
var result = false;
if (await MediaLibraryAuthorization())
{
musicInfos = await SetMusicListAsync();
result = true;
}
else
{
musicInfos = new List<MusicInfo>();
result = false;
}
return new InfoResult<List<MusicInfo>>(result, musicInfos);

}

获取专辑和艺术家

专辑信息包含了音乐集合

获取专辑和艺术家的跨平台的实现方式大同小异,以Android平台为例

GetAlbumInfos方法用于获取AlbumInfo集合

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public partial async Task<InfoResult<List<AlbumInfo>>> GetAlbumInfos()
{
List<AlbumInfo> albumInfo;
var result = false;

if (await MediaLibraryAuthorization())
{
var isSucc = await GetMusicInfos();
if (!isSucc.IsSucess)
{
//CommonHelper.ShowNoAuthorized();

}
albumInfo = await Task.Run(() =>
{
var info = (from item in isSucc.Result
group item by item.AlbumTitle
into c
select new AlbumInfo()
{
Title = c.Key,
GroupHeader = GetGroupHeader(c.Key),

AlbumArt = c.FirstOrDefault().AlbumArt,
Musics = new ObservableCollection<MusicInfo>(c.Select(d => new MusicInfo()
{
Id = d.Id,
Title = d.Title,
Duration = d.Duration,
Url = d.Url,
AlbumTitle = d.AlbumTitle,
Artist = d.Artist,
AlbumArt = d.AlbumArt,
IsFavourite = GetIsMyFavouriteContains(d.Title).Result,
IsInitFinished = true
}))

}).ToList();
return info;
});

result = true;

}
else
{
albumInfo = new List<AlbumInfo>();
result = false;
}
return new InfoResult<List<AlbumInfo>>(result, albumInfo);

}

GetArtistInfos方法用于获取ArtistInfo集合

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public partial async Task<InfoResult<List<ArtistInfo>>> GetArtistInfos()
{
List<ArtistInfo> artistInfo;
var result = false;
if (await MediaLibraryAuthorization())
{
var isSucc = await GetMusicInfos();
if (!isSucc.IsSucess)
{
//CommonHelper.ShowNoAuthorized();

}
artistInfo = await Task.Run(() =>
{

var info = (from item in isSucc.Result
group item by item.Artist
into c
select new ArtistInfo()
{
Title = c.Key,
GroupHeader = GetGroupHeader(c.Key),
Musics = new ObservableCollection<MusicInfo>(c.Select(d => new MusicInfo()
{
Id = d.Id,
Title = d.Title,
Duration = d.Duration,
Url = d.Url,
AlbumTitle = d.AlbumTitle,
Artist = d.Artist,
AlbumArt = d.AlbumArt,
IsFavourite = GetIsMyFavouriteContains(d.Title).Result,
IsInitFinished = true

}))

}).ToList();
return info;
});
result = true;

}
else
{
artistInfo = new List<ArtistInfo>();
result = false;
}
return new InfoResult<List<ArtistInfo>>(result, artistInfo);
}

项目地址

GitHub:MatoMusic

[MAUI 项目实战] 音乐播放器(二):播放内核

https://blog.matoapp.net/posts/9f432214/

作者

林晓lx

发布于

2023-02-12

更新于

2024-09-11

许可协议

评论